Tuesday, October 18, 2011

The 20th POST!!

With this 20th post that your currently reading our blog will be finish and live as a LEGEND!!..

Or maybe not.. Aha ha ha.. We had a good time making this blog and searching for a potential follower but its not all that. We also learn many things from making this blog that we can use in our future projects, indeed it became helpful for us student to be doing such activity like blogging.

With this post it'll end our project for WEBPROG.

Its been a not so long time but a fruitful short time.

RPG and Anime Album (OST and BGM)

*One friday night inside your room you felt like playing your 'so long been playing game' you start your console and continue your game from the last save point, that is before fighting the last boss, you trigger the event to fight the last boss and...... '3 hours have pass since you start to fight the last boss' you finally defeated the last boss and a tearful ending approaches your screen 'A Heartbreaking and tear jerking song played' you watched the ending until to the last credit while crying '30 minutes pass after ending the game' you wiped your tears and said to your self that you want to listen with the ending song again but it will be a hustle and tear jerking to watch the ending again you opened your Computer to search for that song but luck fails you like it means it but you accidentally navigated to this site and you are reading this....*

Be at ease my friend you'll find what your searching for. There is a right place to downlaod that song even if you don't know the title of it..

But how? Just download the whole ALBUM of that game!! It's just that simple my friend.

Go and stuff your heart with that song till your satisfied but keep that in mind that being here in this blog is not an accident nor a coincidences it DESTINY my friend.

http://gh.ffshrine.org/

There's more not only the album of your favorite games but also your favorite anime can be downloaded here for free.

Anime Music Download Site

If your searching for a FREE with a high quality anime music but can't find one with the latest archive or with a high quality mp3s. We are glad to help you find your "Suki na uta" for free and not only that but you can also download a lot of anime music from the old times and from the recent "Ichiban no anime" of our time. To navigate to that site just click the link BELOW.

http://www.animechords.com/

Download to your hearts content and happy listening.

Anime Music Chords

Do your ever wanted to play your favorite song of anime but don't know where to search or can't find an appropriate chords for the one you want to learn?

Your search is no more, you don't need to spend your precious time searching for one because we will share a good site that provides an accurate and FREE chords for you favorite anime. Just click the link below to navigate to that site.

http://www.animechords.com/

Enjoy your time honing your talent in jap/anime musics.

Angry Birds (PC Game)

ANGRY BIRDS GAMEPLAY



Angry Birds is a puzzle video game developed by Finnish computer game developer Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009. Since that time, over 12 million copies of the game have been purchased from Apple's App Store, which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Androidoperating system, among others.
In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playfield. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates that add additional game content, and the company has even released stand-alone holiday and promotional versions of the game.

Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 400 million downloads across all platforms and including both regular and special editions, the game has been called "one of the most mainstream games out right now", "one of the great runaway hits of 2010", and "the largest mobile app success the world has seen so far".

Crysis 2 (PC Game)

CRYSIS 2 TRAILER


Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia, and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis, and its expansion Crysis Warhead. The story was written by author Richard Morgan. Another science fiction author, Peter Watts, was also consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine.

Crysis (PC Game)

CRYSIS TRAILER



Crysis is a science fiction first-person shooter video game developed by Crytek (FrankfurtGermany), published by Electronic Arts for Microsoft Windows, and released in November 2007. It is the first game of a trilogy. A separate game entitled Crysis Warhead was released on September 12, 2008, and follows similar events as Crysis but from a different narrative perspective. CrysisCrysis Warhead and a multiplayer expansion calledCrysis Wars were re-released as a compilation pack titled Crysis Maximum Edition on 5 May 2009. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).

The game is based in a future where a massive ancient Alien structure has been discovered buried inside a mountain on an island in the fictional Lingshan Islands, near the coast of the East Philippines. The single-player campaign has the player assume the role of United States Delta Forceoperator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Suit" which was inspired by a real-life military concept. In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.

Dragon Nest (Online PC Game)



Dragon Nest is a free-to-playfantasy MMORPG developed by Eyedentity Games. It uses a non-targeting combat system ensuring that players have complete control over every single one of their character's movements. Dragon
Nest requires users to advance their characters by teaming up and traveling into instanced dungeons.


Storyline
The Goddess Altea, creator of the land of Lagendia, is poisoned by her evil sister Vestinel. The poison can only be cured using an antidote made using the source of the poison itself, Vestinel's magic grail, which has disappeared somewhere within Lagendia. The players as heroes of Lagendia must comb the land fighting evil dragons in order to find power stones that enable them to communicate with the sleeping goddess in order to find the grail, wake her and save the world.

Dead Island (PC Game)

Dead Island Trailer



Dead Island features open world roaming, played from a first Person perspective. The focus is on melee combat, incorporating customizable weaponry, vehicular customization/combat, and RPG elements.
There is an experience system as well as a skill tree system. There is also a stamina bar, meaning that after a set amount of action with a weapon, the character will need to stop to regain their stamina before continuing to attack. It has also been confirmed that there are "special class" zombies, which are more powerful than the standard zombie. Players will need to use flashlights in dark areas and during night time sections, adding suspense. Changing seasons have been confirmed to not take place during the game, although a weather system is in effect. Although there is a child being infected in the original Dead Island trailer, it has been stated that there will be no child zombies in the game.
Specific enemies in the game are: "Walker" the most common zombie. Very slow, they normally either lay on the ground waiting, or standing around in groups of 2-4; "Infected", basically fast-moving "Walkers" who will run at the character from far away and begin attacking; "Suicider", a large enemy with boils upon its body, heavily disfiguring it; "Butcher", a humanoid-shaped zombie with long hair, and missing both arms from the elbow, with only bones sticking out of the sockets; "Thug", which knocks players over, stunning them; "Ram", a large man wrapped in a straitjacket with a mask covering his mouth; and finally "Floater", another large disfigured enemy covered in slime with large red eyes who will vomit towards the players.

Anime Radio

Do you ever wonder if there is a radio station for anime and Japanese songs?.

Then Will give you the answer..

There is!.. not only but there are a lot of radio station for Otakus and Japanese song enthusiast..

Example of those radio station is http://tunein.com/tuner/?StationId=111618&

And if you want to search for more just go to this site and start searching for your radio station..

http://tunein.com

Saturday, September 24, 2011

Kara no kyoukai - SPRINTER - Kalafina (Anime Song)

KARA NO KYOUKAI - SPRINTER


Kara no kyoukai's OST (SPRINTER). Being an anime lover, the first time I heard this song it captures my heart in just 0.29 milliseconds from the beginning. I'm really wondering why I can't get it out of my head even though, me, myself have not seen the whole anime personally, but lets take the singer(s) into the account for this wonderful song that they sang, The Kalafina, having a unique name is a really good combination if you'll ask me, The song it self + the unique name of the group + the beautiful members = ENDLESS POSSIBILITIES.


KALAFINA MEMBERS

Shin Megami Tensei: Persona 4 (PS2 RPG Game)

PERSONA 4 OPENING VIDEO



Like its predecessor, Shin Megami Tensei: Persona 3, the gameplay of Persona 4 alternates between that of a traditional role-playing video game and of asimulation game. The protagonist of Persona 4 is a teenage boy, named and controlled by the player. The game takes place over the course of a traditional Japanese school year. Outside of key events, the protagonist attends school, and can interact with other students and characters, spend time at part-time jobs to earn money, or engage in other activities. The player may also enter the "TV World", an alternate reality where the game's dungeon-crawling gameplay occurs. Each day in Persona 4 is broken up into different periods of time, such as After School or Evening. Certain activities are limited to certain times of day. In addition, the ability to engage in certain activities is based on the day of the week, or the weather.


By spending time with people, the protagonist forms "Social Links", which are friendships the protagonist makes as the game progresses, each represented by one of the Major Arcana. When a Social Link is first formed, it starts at Rank 1, increasing over time as the protagonist spends time with that person, until it reaches MAX Rank. Social Links grant the player bonuses when creating new Personas in the Velvet Room. Social Links are also influenced by the protagonist's five attributes: Understanding, Diligence, Courage, Knowledge and Expression, which can be improved through various activities, such as part-time jobs and sports teams. These attributes in turn may also affect the protagonist's interaction in daily activities outside of Social Links.


Persona 4's timeline is driven by the disappearance of characters from the real world into the TV World, indicated through the "Midnight Channel". The one-week weather forecast indicates the amount of time players have to rescue people who have disappeared, in which foggy days mark the deadline of the rescue mission. The game ends when the player fails to retrieve the missing person in time, and is given the choice to return to one week before the fog appeared. While in the TV World, the player explores randomly generated dungeons in the field map; each dungeon is of a certain theme, based on the victim that has been kidnapped. Dungeons are divided into floors, each containing Shadows, enemies the protagonist and his friends fight, and treasure chests, which contain items or equipment.

Shin Megami Tensei: Persona 3 (PS2 RPG Game)

PERSONA 3

The story of Persona 3 takes place in a 2009 CE Japanese city called Iwatodai, built and funded by the Kirijo Corporation. Experiments carried out ten years ago created the Dark Hour, a period of time that exists between one day and the next. During this time, most people are transmogrified into coffins and are not aware of the Dark Hour however, there is a select group of people who are. The Dark Hour bends reality Gekkoukan High School, where most of the characters attend school during the day, becomes a huge labyrinthine tower called Tartarus, and beasts known as Shadows roam the area, preying on the minds of those still conscious. The Shadows leave their victims in near-catatonic states outside of the Dark Hour. To investigate and learn about the Dark Hour, Shadows, and Tartarus, the "Specialized Extracurricular Execution Squad", or SEES, was created. SEES is a group of high-schoolers capable of summoning beings known as Personas to combat Shadows. The Persona 3 instruction manual describes Personas as being "a second soul that dwells deep within a person's heart. It is an entirely different personality that emerges when a person is confronted with something from outside his world." Persona-users usually summon their Persona by firing a gun-like object called an Evoker at their head.

Tales of the Abyss (Anime & PS2 RPG Game)

TALES OF THE ABYSS CASTS


Tales of the Abyss takes place on Auldrant, a planet composed of elementary particles called Fonons (フォニム Fonimu, Fonim in the Japanese version). For much of Auldrant's history, only six fonons were known to exist, representing the elements of ShadowEarthWindWaterFire and Light; but eventually a seventh fonon, controlling Sound, is discovered. Its discovery brings great chaos: using this newest Seventh Fonon allows one to read the future. One such Seventh Fonist, Yulia Jue, an important religious figure in the game, puts in place a future for the world for thousands of years to come, with the promise of unlimited prosperity at its end. This prophecy of the future's set path becomes known as the "Score" and is documented on "Fonstones" scattered throughout the world. The nations of Kimlasca-Lanvaldear and Malkuth have fought over the fragments of these tablets for generations, each uncovering them and hoping to discover the future before the other. Meanwhile, a holy order emerges dedicated to the reading of the Score and the keeping of the peace. This "Order of Lorelei" is headed by a Fon Master and maintains both religious/political and military branches. Finally, the Score and its promise of prosperity lead to a dangerous complacency within the general population of Auldrant; the slaughter of an entire people living on the island of Hod and the destruction of that landmass are countenanced because it was predicted in the Score.

Luke Fon Fabre, the young son of Duke Fabre of the Kimlasca Kingdom is the Light of the Sacred Flame, the scion of Lorelei's power, destined to bring prosperity to Kimlasca. Since being kidnapped seven years ago by the Malkuth Empire, he has been kept confined to the Fabre family mansion. The shock of the kidnapping has erased all of Luke's memories prior to the event. One fateful day, a mysterious woman breaks into the mansion and sets off a chain of events that drag Luke into the center of a massive conflict between those who would do anything to see the Score carried out, and those who would see it broken forever.





TALES OF THE ABYSS ANIME OPENING


Friday, September 23, 2011

Angel Beats (Anime)

ANGEL BEATS CHARACTERS

Angel Beats! takes place at a high school acting as Purgator, where students learn to give up any lingering attachments they still have from life before continuing to an afterlife or reincarnation. While the injury or cause of death are gone, those in the afterlife school can still feel pain or other things as they did when they were alive, as well as dying again, only to awaken with no injures several minutes later. The story follows the main protagonist Otonashi, a boy lost his memories of his life after dying. Upon awakening in the afterlife, he meets a girl named Yuri who invites him to join the Afterlife Battlefront(Shinda Sekai Sensen (SSS), an organization she founded and leads which fights against God for the cruel fates the SSS members experienced in life. Their only enemy in the world is the school's student council president Angel, a being with supernatural powers who fights against the SSS. Yuri believes that anyone who follows Angel's orders and behaves like a normal student at the school will eventually disappear and pass on. However, those who fulfill their dreams in the afterlife will pass on as well.

Thursday, September 22, 2011

We discuss time travel with FINAL FANTASY XIII-2's Motomu Toriyama


Now that FINAL FANTASY XIII-2's time travel mechanic has been officially announced we thought you would appreciate hearing a little more about it directly from the Japanese development team. We put a selection of questions to Motomu Toriyama, the game's director. So check out the interview below for a closer look at the Historia Crux and the nature of time travel.

Once you've had a read of this, make sure you also check out our new screens and info about how Lighning fits into the story and what the game's prologue involves.

Could you give us an overview of what the Historia Crux is and how it works?

The Historia Crux is a new gameplay system that functions like a compass for time travel. As the portal which allows the player to select areas and time periods to go to, it functions a bit like a home menu and is at the heart of the story and gameplay progression of FINAL FANTASY XIII-2. The player can enjoy travelling through time by freely choosing between all the time-space locations where gates have been opened up. Although these locations proceed onwards into the future, you also have the option of rewinding time so it will be possible to experience many different historical possibilities.

What specific fan feedback are you trying to respond to with the Historia Crux?

The original game, FINAL FANTASY XIII, was primarily story driven and progressed in a very linear manner. For the sequel, FINAL FANTASY XIII-2, we are going for a much more player driven concept, so this time around the gameplay and story itself will alter to fit the player’s choices. You will be able to freely come and go between all the areas; the game will provide not just simple environmental exploration, but also a multi-layered exploration of history through the Historia Crux.

How does the Historia Crux affect the gameplay in FINAL FANTASY XIII-2?

The Historia Crux branches off into multiple different routes depending on the player’s choices. You will be able to take a detour into areas that have branched off of the route you have taken, perform side missions and turn back time in each of the areas to experiment with all possibilities. It is of course also possible to progress simply following the main story, like in the original FINAL FANTASY XIII. The flow of areas accessible via Historia Crux has been structured so that all of the player’s actions and decisions will influence the gameplay.

Casual players will be able to use the Historia Crux in a similar manner to browsing a favourite website – picking and choosing between all the different links available. It also contains elements aimed at more dedicated gamers, allowing for more challenging play through encouraging exploration of all the different times and places; to find additional secrets including the multiple endings that are hidden in the different routes.


Many fans have been longing for an explorable World Map for a while. Do you feel that the Historia Crux is a good alternative?

The Historia Crux divides the world into multiple layers, overlapping with the different time periods that can be played with the feeling of jumping freely around several world maps. This is a completely new system and experience, so it cannot be unconditionally compared with other options; however, when considering the key concept of “player freedom”, I believe it to be an optimal system for combining the best parts of open-world style games with the story-driven aspects of FINAL FANTASY XIII. The player can adjust their play style to either delve deeply into everything available and be engrossed, or just make more straightforward choices while going along their adventure.

Is it possible to share more information on how the Historia Crux allows for sidequests and hidden objects to feature in the game?
 


In the original game, the sidequests were only unlocked in the second half of the story in Gran Pulse, but in the sequel we have put in many different sidequests right from the start. Due to the overwhelming demand from players of the original, we have also included many strong and colourful mini games, a tradition of the FINAL FANTASY series. You will be able to return to any of the times and places whenever you like from the Historia Crux, so it is completely up to the player in what way they choose to play these.

Is it possible to change events that happen in the future depending on your actions in the past?

Depending on the player’s actions, new turning points to new futures will appear in time, and these will certainly form the basis for the multiple endings.

This is the first time time travel has featured so prominently in a FINAL FANTASY game, is this something you'd like to explore more in future games?

For the FINAL FANTASY series, each game has its own new game system, so it is not as if we are intending on making time travel key to all future instalments. We want fans to look forward to each FINAL FANTASY having its own unique system. For FINAL FANTASY XIII-2, we are experimenting with carrying out repeated large scale user tests to reflect the opinions of users in the game itself. We really have received a lot of feedback about the game, but among the voices there are those who say it reminds them of the classic RPG, CHRONO TRIGGER. For FINAL FANTASY XIII-2, we are aiming to make time travel a major thematic direction, and be able to express this on high-end game machines.


Will we be meeting older/younger versions of FINAL FANTASY XIII characters as we travel through time?

The main characters from the original FINAL FANTASY XIII will show up in this journey through time, so we will see them in many different situations and guises. I am sure that the fans of the original will be looking forward to seeing them again and how they have changed over the years!

Is it possible to return to time periods you've already visited and replay them as if it’s your first time you have visited the area?

It will be possible to wind back time in each of the areas you visit and replay them. Character levels and equipment etc will be carried over so it will be possible to play the game as if doing a “New Game+” for each of the areas at different times. It will be possible to play through from the start using your levelled up characters, once you have completed the game. We have taken care to put a number of elements into the game system to make replays more exciting and user-friendly.